Wondering where the Curve Fever games came from? You’ve come to the right place. We’ll take you through the official history of “Curve Fever”.
1995 – Achtung, die Kurve!
“Achtung, die Kurve!”, a DOS-game, is created and released in 1995 by Filip Oščádal and Kamil Doležal. Players are constantly growing lines, trying to cut off opponents. “Achtung, die Kurve!” was very popular, but after around a decade the game was abandoned by the original developers.
2010 – Curve Fever
A fan of the original, Geert van den Burg develops a new vision for “Achtung, die Kurve!”. He acquires the “Achtung, die Kurve!”-brand, including achtungdiekurve.net, and delivers a new, more accessible version of the game. The new and improved “Achtung, die Kurve!” (2010), is then rebranded for an international audience as “Curve Fever” in 2011. This spawns a new series of immensely popular online multiplayer web games.
2012 – Curve Fever 2 and 3
After releasing “Curve Fever”, Geert founds a games studio in Breda, Netherlands, to work on “Curve Fever 2”. Originally slated to be called “Achtung, die Kurve! 2”, “Curve Fever 2” is a step up from the original “Curve Fever”. It has a ranking system, unlockables, an in-game economy, new power-ups and abilities, as well as ways for players to customise their curve. Curve Fever 2 draws over half-a-million players. Its follow-up, “Curve Fever 3”, is released in 2016.
2017 – Hidden Monster Games and the next Curve Fever
In January 2017, Geert renames the studio to “Hidden Monster Games”. In April 2017, “Hidden Monster Games” moves to Amsterdam from Breda, and begins pre-production on a new vision for the future of “Curve Fever”. The next “Curve Fever” is currently under development and slated to released in Q1 2018!
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